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* [ISSUE] Package request: gamescope
@ 2022-04-26  5:25 0-st
  2022-06-28 18:44 ` TeddyDD
                   ` (11 more replies)
  0 siblings, 12 replies; 18+ messages in thread
From: 0-st @ 2022-04-26  5:25 UTC (permalink / raw)
  To: ml

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New issue by 0-st on void-packages repository

https://github.com/void-linux/void-packages/issues/36869

Description:
https://github.com/Plagman/gamescope
Replaces steamos-compositor

^ permalink raw reply	[flat|nested] 18+ messages in thread
* [ISSUE] Package request: gamescope
@ 2024-01-31  0:12 jaminW55
  2024-01-31  0:15 ` jaminW55
                   ` (4 more replies)
  0 siblings, 5 replies; 18+ messages in thread
From: jaminW55 @ 2024-01-31  0:12 UTC (permalink / raw)
  To: ml

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New issue by jaminW55 on void-packages repository

https://github.com/void-linux/void-packages/issues/48451

Description:
### Package name

gamescope

### Package homepage

https://github.com/ValveSoftware/gamescope

### Description

In an embedded session usecase, gamescope does the same thing as steamcompmgr, but with less extra copies and latency:

    It's getting game frames through Wayland by way of Xwayland, so there's no copy within X itself before it gets the frame.
    It can use DRM/KMS to directly flip game frames to the screen, even when stretching or when notifications are up, removing another copy.
    When it does need to composite with the GPU, it does so with async Vulkan compute, meaning you get to see your frame quick even if the game already has the GPU busy with the next frame.

It also runs on top of a regular desktop, the 'nested' usecase steamcompmgr didn't support.

    Because the game is running in its own personal Xwayland sandbox desktop, it can't interfere with your desktop and your desktop can't interfere with it.
    You can spoof a virtual screen with a desired resolution and refresh rate as the only thing the game sees, and control/resize the output as needed. This can be useful in exotic display configurations like ultrawide or multi-monitor setups that involve rotation.

It runs on Mesa + AMD or Intel, and could be made to run on other Mesa/DRM drivers with minimal work. AMD requires Mesa 20.3+, Intel requires Mesa 21.2+. For NVIDIA's proprietary driver, version 515.43.04+ is required (make sure the nvidia-drm.modeset=1 kernel parameter is set).

If running RadeonSI clients with older cards (GFX8 and below), currently have to set R600_DEBUG=nodcc, or corruption will be observed until the stack picks up DRM modifiers support.

### Does the requested package meet the package requirements?

System, Compiled

### Is the requested package released?

Yes

^ permalink raw reply	[flat|nested] 18+ messages in thread

end of thread, other threads:[~2024-02-27 18:38 UTC | newest]

Thread overview: 18+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2022-04-26  5:25 [ISSUE] Package request: gamescope 0-st
2022-06-28 18:44 ` TeddyDD
2022-07-09 19:23 ` classabbyamp
2022-07-09 19:23 ` classabbyamp
2022-07-13  5:44 ` birb7
2022-10-04  6:05 ` classabbyamp
2022-11-02 20:43 ` TeddyDD
2023-03-10  4:42 ` KF-Art
2023-05-15  2:02 ` HadetTheUndying
2023-05-15  7:08 ` TeddyDD
2024-02-12  1:31 ` jaminW55
2024-02-27 18:35 ` mdkcore0
2024-02-27 18:38 ` [ISSUE] [CLOSED] " classabbyamp
2024-01-31  0:12 [ISSUE] " jaminW55
2024-01-31  0:15 ` jaminW55
2024-01-31  0:15 ` jaminW55
2024-01-31  0:16 ` jaminW55
2024-01-31  2:27 ` chrysos349
2024-01-31  3:09 ` jaminW55

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