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From: nyanpasu64 <>
Subject: Re: Godot is missing pulseaudio support, cannot play audio smoothly on PipeWire
Date: Fri, 14 Oct 2022 15:09:15 +0200	[thread overview]
Message-ID: <20221014130915.CBMjistSjCjNTw8Q-2vhx-tMQ0aV8ChquEN4aYWkASE@z> (raw)
In-Reply-To: <>

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New comment by nyanpasu64 on void-packages repository

Should I enable the PulseAudio backend and update to 3.5.1 in a single PR (from

Also is there any dependency to be added, beyond `makedepends="pulseaudio-devel"`? (I'm guessing Godot is smart enough to pick the ALSA backend if PulseAudio isn't running? IDK. And why does `xbps-query godot` print `run_depends` but the list is not in the template?)

Also what does do?

  parent reply	other threads:[~2022-10-14 13:09 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2022-10-13 17:07 [ISSUE] " nyanpasu64
2022-10-13 18:39 ` paper42
2022-10-14 13:04 ` nyanpasu64
2022-10-14 13:05 ` nyanpasu64
2022-10-14 13:09 ` nyanpasu64 [this message]
2022-10-14 15:05 ` classabbyamp
2022-10-14 21:09 ` paper42
2022-11-13 15:54 ` [ISSUE] [CLOSED] " Johnnynator

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