New review comment by nyanpasu64 on void-packages repository https://github.com/void-linux/void-packages/pull/39957#discussion_r996180797 Comment: Godot has multiple audio drivers selected at runtime, and `pulseaudio=yes` *enables* the Pulse backend as a runtime *option* without turning off ALSA as an option if Pulse is absent: ``` godot --audio-driver test Unknown audio driver 'test', aborting. Valid options are 'PulseAudio', 'ALSA' and 'Dummy'. ``` And I think `pulseaudio=yes` is set by default: https://github.com/godotengine/godot/blob/3.5.1-stable/platform/x11/detect.py#L77 Should I add `pulseaudio=yes` or omit it altogether (which the flatpak build does, and enables PulseAudio)?