There is an updated pull request by nyanpasu64 against master on the void-packages repository https://github.com/nyanpasu64/void-packages godot-update-pulse https://github.com/void-linux/void-packages/pull/39957 godot: update to 3.5.1 and enable PulseAudio backend Enabling Godot's PulseAudio driver fixes audio playback on PipeWire. Previously, the package's only enabled audio driver was ALSA, but Godot on alsa-pipewire stutters, and Godot on HW ALSA devices prevents PipeWire apps from playing audio. #### Testing the changes - I tested the changes in this PR: **YES** #### Local build testing - I built this PR locally for my native architecture, x86_64-glibc - I built this PR locally for these architectures (if supported. mark crossbuilds): - none, `./xbps-src -a armv6l pkg godot` claims godot can't cross-compile and I didn't try native building Fixes #39936. A patch file from https://github.com/void-linux/void-packages/pull/39957.patch is attached