From: atk <atk@users.noreply.github.com>
To: ml@inbox.vuxu.org
Subject: Re: [WIP] New package: etlegacy-2.80.2
Date: Tue, 29 Nov 2022 13:43:55 +0100 [thread overview]
Message-ID: <20221129124355.09nRsVzyRVaRoshBctq408SPu0UDcD-nGoJrbua4VlE@z> (raw)
In-Reply-To: <gh-mailinglist-notifications-41a7ca26-5023-4802-975b-f1789d68868e-void-packages-32824@inbox.vuxu.org>
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New comment by atk on void-packages repository
https://github.com/void-linux/void-packages/pull/32824#issuecomment-1330597825
Comment:
Why don't we just extract the required patches and put them in our template in the meantime so we can release this package? I mean, we are already applying two patches, what's one more? Also, I don't see too much progress on that release of etl-2.81.0, there are still 9 issues open.
e.g. loading_crash_fix.patch:
```diff
diff --git a/src/sdl/sdl_glimp.c b/src/sdl/sdl_glimp.c
index fb629055d..4074a9003 100644
--- a/src/sdl/sdl_glimp.c
+++ b/src/sdl/sdl_glimp.c
@@ -141,6 +141,28 @@ void GLimp_Minimize(void)
SDL_MinimizeWindow(main_window);
}
+/**
+ * @brief Flash the game window in the taskbar to alert user of an event
+ * @param[in] state - SDL_FlashOperation
+ */
+void GLimp_FlashWindow(int state)
+{
+#if SDL_VERSION_ATLEAST(2, 0, 16)
+ if (state == 1)
+ {
+ SDL_FlashWindow(main_window, SDL_FLASH_BRIEFLY);
+ }
+ else if (state == 2)
+ {
+ SDL_FlashWindow(main_window, SDL_FLASH_UNTIL_FOCUSED);
+ }
+ else
+ {
+ SDL_FlashWindow(main_window, SDL_FLASH_CANCEL);
+ }
+#endif
+}
+
/**
* @brief GLimp_GetModeInfo
* @param[in,out] width
@@ -1059,51 +1081,34 @@ static qboolean GLimp_StartDriverAndSetMode(glconfig_t *glConfig, int mode, qboo
*/
void GLimp_Splash(glconfig_t *glConfig)
{
- unsigned char splashData[SPLASH_DATA_SIZE]; // width * height * bytes_per_pixel
- SDL_Surface *splashImage = NULL;
-
- // decode splash image
- SPLASH_IMAGE_RUN_LENGTH_DECODE(splashData,
- CLIENT_WINDOW_SPLASH.rle_pixel_data,
- CLIENT_WINDOW_SPLASH.width * CLIENT_WINDOW_SPLASH.height,
- CLIENT_WINDOW_SPLASH.bytes_per_pixel);
-
- // get splash image
- splashImage = SDL_CreateRGBSurfaceFrom(
- (void *)splashData,
- CLIENT_WINDOW_SPLASH.width,
- CLIENT_WINDOW_SPLASH.height,
- CLIENT_WINDOW_SPLASH.bytes_per_pixel * 8,
- CLIENT_WINDOW_SPLASH.bytes_per_pixel * CLIENT_WINDOW_SPLASH.width,
-#ifdef Q3_LITTLE_ENDIAN
- 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
-#else
- 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
-#endif
- );
-
- SDL_Rect dstRect;
- dstRect.x = glConfig->windowWidth / 2 - splashImage->w / 2;
- dstRect.y = glConfig->windowHeight / 2 - splashImage->h / 2;
- dstRect.w = splashImage->w;
- dstRect.h = splashImage->h;
-
- SDL_Surface *surface = SDL_GetWindowSurface(main_window);
- if (!surface)
- {
- // This happens on some platforms, most likely just the SDL build lacking renderers. Does not really matter tho.
- // the user just wont see our awesome splash screen, but the renderer should boot up just fine.
- // FIXME: maybe checkup on this later on if there's something we should change on the bundled sdl compile settings
- Com_DPrintf(S_COLOR_YELLOW "Could not get fetch SDL surface: %s\n", SDL_GetError());
- }
- else if (SDL_BlitSurface(splashImage, NULL, surface, &dstRect) == 0) // apply image on surface
- {
- SDL_UpdateWindowSurface(main_window);
- }
- else
- {
- Com_Printf(S_COLOR_YELLOW "SDL_BlitSurface failed - %s\n", SDL_GetError());
- }
+ const char *image_path = "regular.bmp";
+ SDL_Surface *splashImage = NULL;
+ SDL_Texture *texture = NULL;
+
+ splashImage = SDL_LoadBMP(image_path);
+
+ if(splashImage == NULL)
+ {
+ Com_DPrintf(S_COLOR_YELLOW "Could not get image: %s\n", SDL_GetError());
+ }
+
+ SDL_Surface *surface = SDL_GetWindowSurface(main_window);
+ if (!surface)
+ {
+ // This happens on some platforms, most likely just the SDL build lacking renderers. Does not really matter tho.
+ // the user just wont see our awesome splash screen, but the renderer should boot up just fine.
+ // FIXME: maybe checkup on this later on if there's something we should change on the bundled sdl compile settings
+ Com_DPrintf(S_COLOR_YELLOW "Could not get fetch SDL surface: %s\n", SDL_GetError());
+ }
+
+ texture = SDL_CreateTextureFromSurface(main_renderer, surface);
+
+ if (!texture)
+ {
+ Com_DPrintf(S_COLOR_YELLOW "SDL_CreateTextureFromSurface failed - %s\n", SDL_GetError());
+ }
+ SDL_QueryTexture(texture, NULL, NULL, &glConfig->windowWidth, &glConfig->windowHeight);
+ //SDL_UpdateWindowSurface(main_window);
SDL_FreeSurface(splashImage);
}
```
That should suffice.
next prev parent reply other threads:[~2022-11-29 12:43 UTC|newest]
Thread overview: 68+ messages / expand[flat|nested] mbox.gz Atom feed top
2021-09-03 19:07 [PR PATCH] New package: etlegacy-2.77.1 biopsin
2021-09-03 19:34 ` [PR PATCH] [Updated] " biopsin
2021-09-03 20:05 ` [PR REVIEW] " Chocimier
2021-09-03 20:05 ` Chocimier
2021-09-03 20:05 ` Chocimier
2021-09-03 20:11 ` biopsin
2021-09-04 18:17 ` biopsin
2021-09-04 18:24 ` Chocimier
2021-09-04 18:27 ` [PR REVIEW] " q66
2021-09-04 18:38 ` biopsin
2021-09-04 20:16 ` ericonr
2021-09-04 20:47 ` biopsin
2021-09-04 20:50 ` biopsin
2021-09-07 13:54 ` [PR REVIEW] " biopsin
2021-09-11 15:09 ` [PR PATCH] [Updated] " biopsin
2021-09-11 15:20 ` [PR PATCH] [Updated] [WIP] " biopsin
2021-09-11 15:28 ` biopsin
2021-09-12 9:02 ` biopsin
2021-09-12 9:03 ` biopsin
2021-09-12 16:31 ` [PR REVIEW] " q66
2021-09-12 16:31 ` q66
2021-09-12 18:21 ` [PR PATCH] [Updated] " biopsin
2021-09-12 18:23 ` [PR REVIEW] " biopsin
2021-09-12 18:26 ` biopsin
2021-09-12 21:26 ` q66
2021-09-12 21:26 ` q66
2021-09-13 5:45 ` [PR PATCH] [Updated] " biopsin
2021-09-13 6:16 ` biopsin
2021-09-13 12:39 ` q66
2021-09-13 12:42 ` q66
2021-09-13 12:44 ` q66
2021-09-13 12:46 ` q66
2021-09-13 16:15 ` biopsin
2021-09-13 17:16 ` [PR REVIEW] " Chocimier
2021-09-13 17:16 ` Chocimier
2021-09-13 17:16 ` Chocimier
2021-09-13 17:16 ` Chocimier
2021-09-13 17:16 ` Chocimier
2021-09-13 17:16 ` Chocimier
2021-09-14 6:57 ` [PR PATCH] [Updated] " biopsin
2021-10-01 17:40 ` [PR PATCH] [Updated] " biopsin
2021-10-01 17:41 ` biopsin
2021-10-01 18:19 ` biopsin
2021-10-01 19:48 ` [PR PATCH] [Updated] " biopsin
2021-10-04 7:01 ` biopsin
2021-10-04 16:20 ` [PR REVIEW] New package: etlegacy-2.78.0 Chocimier
2021-10-04 18:25 ` [PR PATCH] [Updated] " biopsin
2021-10-04 18:26 ` [PR REVIEW] " biopsin
2021-11-03 11:49 ` [PR PATCH] [Updated] " biopsin
2021-12-26 9:22 ` [PR PATCH] [Updated] New package: etlegacy-2.78.1 biopsin
2022-04-13 6:03 ` [PR PATCH] [Updated] New package: etlegacy-2.79.0 biopsin
2022-07-13 2:15 ` github-actions
2022-07-13 7:07 ` [PR PATCH] [Updated] " biopsin
2022-07-13 7:11 ` [WIP] New package: etlegacy-2.80.2 biopsin
2022-07-13 7:11 ` [PR PATCH] [Updated] " biopsin
2022-07-13 7:15 ` biopsin
2022-07-13 7:17 ` biopsin
2022-09-18 13:29 ` biopsin
2022-09-20 9:12 ` atk
2022-09-20 11:22 ` biopsin
2022-09-21 19:24 ` rafal1137
2022-11-29 12:43 ` atk [this message]
2023-02-28 2:01 ` github-actions
2023-02-28 12:29 ` rafal1137
2023-03-25 10:09 ` [PR PATCH] [Updated] " biopsin
2023-03-25 10:30 ` [WIP] New package: etlegacy-2.81.1 biopsin
2023-06-24 2:05 ` github-actions
2023-07-08 2:05 ` [PR PATCH] [Closed]: " github-actions
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