There's a merged pull request on the void-packages repository godot: add correct build name https://github.com/void-linux/void-packages/pull/46589 Description: #### Testing the changes - I tested the changes in this PR: **YES** #### Local build testing - I built this PR locally for my native architecture, (x86_64) It's a minor change that makes debugging and reporting issues for our package easier. Instead of ".custom_build" the suffix is ".voidlinux".