There's a merged pull request on the void-packages repository godot: update to 4.2.1. https://github.com/void-linux/void-packages/pull/47576 Description: #### Testing the changes - I tested the changes in this PR: **YES** (As far as I could think of) #### Local build testing - I built this PR locally for my native architecture, (x86_64-glibc) - I built this PR locally for these architectures (if supported. mark crossbuilds): - x86_64-musl - i686 Since we provide icu and brotli now in correct versions I've setup godot to use our packages instead of builtin variants.