[-- Attachment #1: Type: text/plain, Size: 2199 bytes --] There is a new pull request by daerich against master on the void-packages repository https://github.com/daerich/void-packages daerich-steam-patch https://github.com/void-linux/void-packages/pull/31818 steam:Update void specific troubleshooting(esync) Void's PAM configuration seems to limit file descriptors per process a little to aggressively leading to game crashes with the "eventfd: Too many open files" diagnostic. The solution is according to Valve's upstream documentation on Proton's Wine fork to manually raise the limit in "/etc/security/limits.conf"; document that specific behavior. Found by method of elimination by switching from ArchLinux to Void trying to play the same game with near identical configuration of both systems. For 32bit Games it should be also advisable to pull 32bit audio libraries. <!-- Mark items with [x] where applicable --> #### General - [ ] This is a new package and it conforms to the [quality requirements](https://github.com/void-linux/void-packages/blob/master/Manual.md#quality-requirements) #### Have the results of the proposed changes been tested? - [ ] I use the packages affected by the proposed changes on a regular basis and confirm this PR works for me - [ ] I generally don't use the affected packages but briefly tested this PR <!-- If GitHub CI cannot be used to validate the build result (for example, if the build is likely to take several hours), make sure to [skip CI](https://github.com/void-linux/void-packages/blob/master/CONTRIBUTING.md#continuous-integration). When skipping CI, uncomment and fill out the following section. Note: for builds that are likely to complete in less than 2 hours, it is not acceptable to skip CI. --> <!-- #### Does it build and run successfully? (Please choose at least one native build and, if supported, at least one cross build. More are better.) - [ ] I built this PR locally for my native architecture, (ARCH-LIBC) - [ ] I built this PR locally for these architectures (if supported. mark crossbuilds): - [ ] aarch64-musl - [ ] armv7l - [ ] armv6l-musl --> A patch file from https://github.com/void-linux/void-packages/pull/31818.patch is attached [-- Warning: decoded text below may be mangled, UTF-8 assumed --] [-- Attachment #2: github-pr-daerich-steam-patch-31818.patch --] [-- Type: text/x-diff, Size: 1639 bytes --] From 6ee03671ec0efcc7157ce486f8eab7499d89a1a0 Mon Sep 17 00:00:00 2001 From: DaErich <daerich@sourceforge.net> Date: Mon, 5 Jul 2021 14:52:36 +0200 Subject: [PATCH] steam:Update void specific troubleshooting(esync) --- srcpkgs/steam/files/README.voidlinux | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/srcpkgs/steam/files/README.voidlinux b/srcpkgs/steam/files/README.voidlinux index 35d1fe4798d0..f473d1e22dee 100644 --- a/srcpkgs/steam/files/README.voidlinux +++ b/srcpkgs/steam/files/README.voidlinux @@ -28,8 +28,16 @@ installed for some games to function. If games are running slowly or not at all, or there are issues with network streaming, verify that your user belongs to the video group. -If your audio is not working, try installing pulseaudio and -alsa-plugins-pulseaudio. +If your audio is not working, try installing pulseaudio, +alsa-plugins-pulseaudio and their "<package>-32bit" pendants. + +If you try playing Windows games over SteamPlay/Proton and your game crashes +with a diagnostic along the lines of "eventfd: Too many open files", PAM +probably limits the open file descriptors per process a little to aggressively, +inhibiting Proton's esync from spawning syncronization objects. +In this case consider editing "/etc/security/limits.conf" and setting a proper limit. +For more information see Valve's upstream documentation for Wine esync("README.esync") on GitHub: +https://github.com/ValveSoftware/wine If you are encountering runtime errors, the Steam Ubuntu bootstrap tarball might be using an incompatible libstdc++ library. You can verify this by running the
[-- Attachment #1: Type: text/plain, Size: 324 bytes --] New review comment by ericonr on void-packages repository https://github.com/void-linux/void-packages/pull/31818#discussion_r671603541 Comment: ```suggestion If your audio is not working, try installing pulseaudio, alsa-plugins-pulseaudio and their "<package>-32bit" equivalents. ``` maybe? Not sure what was meant.
[-- Attachment #1: Type: text/plain, Size: 793 bytes --] New review comment by ericonr on void-packages repository https://github.com/void-linux/void-packages/pull/31818#discussion_r671604144 Comment: ```suggestion If you are using SteamPlay/Proton and the game crashes or hangs with error messages that include "eventfd: Too many open files", the number of open file descriptors per process is too low for complete Proton functionality. In this case, consult limits.conf(5) and set a higher nofile limit for your user. For more information, see upstream documentation in the README.esync file from https://github.com/ValveSoftware/wine ``` I think we can be more concise. And please fix line breaks so all lines have around the same length (in VIM you can do this by selecting the block and pressing `qg` while still in visual mode).
[-- Attachment #1: Type: text/plain, Size: 304 bytes --] New comment by ericonr on void-packages repository https://github.com/void-linux/void-packages/pull/31818#issuecomment-881812852 Comment: Also, you need to increase revision for this change to update packages for folks. And fix the commit message to be `steam: update void specific troubleshooting`
[-- Attachment #1: Type: text/plain, Size: 302 bytes --] New comment by ericonr on void-packages repository https://github.com/void-linux/void-packages/pull/31818#issuecomment-881812852 Comment: Also, you need to increase revision for this change to update packages for folks. And fix the commit title to be `steam: update void specific troubleshooting`
[-- Attachment #1: Type: text/plain, Size: 2306 bytes --] There is an updated pull request by daerich against master on the void-packages repository https://github.com/daerich/void-packages daerich-steam-patch https://github.com/void-linux/void-packages/pull/31818 steam: Update void specific troubleshooting(esync) Void's PAM configuration seems to limit file descriptors per process a little to aggressively leading to game crashes with the "eventfd: Too many open files" diagnostic. The solution is according to Valve's upstream documentation on Proton's Wine fork to manually raise the limit in "/etc/security/limits.conf"; document that specific behavior. Found by method of elimination by switching from ArchLinux to Void trying to play the same game with near identical configuration of both systems. For 32bit Games it should also be advisable to pull 32bit audio libraries, preventing for example "This game requires a sound card in order to run" error when starting GTA IV. <!-- Mark items with [x] where applicable --> #### General - [ ] This is a new package and it conforms to the [quality requirements](https://github.com/void-linux/void-packages/blob/master/Manual.md#quality-requirements) #### Have the results of the proposed changes been tested? - [x] I use the packages affected by the proposed changes on a regular basis and confirm this PR works for me - [ ] I generally don't use the affected packages but briefly tested this PR <!-- If GitHub CI cannot be used to validate the build result (for example, if the build is likely to take several hours), make sure to [skip CI](https://github.com/void-linux/void-packages/blob/master/CONTRIBUTING.md#continuous-integration). When skipping CI, uncomment and fill out the following section. Note: for builds that are likely to complete in less than 2 hours, it is not acceptable to skip CI. --> <!-- #### Does it build and run successfully? (Please choose at least one native build and, if supported, at least one cross build. More are better.) - [ ] I built this PR locally for my native architecture, (ARCH-LIBC) - [ ] I built this PR locally for these architectures (if supported. mark crossbuilds): - [ ] aarch64-musl - [ ] armv7l - [ ] armv6l-musl --> A patch file from https://github.com/void-linux/void-packages/pull/31818.patch is attached [-- Warning: decoded text below may be mangled, UTF-8 assumed --] [-- Attachment #2: github-pr-daerich-steam-patch-31818.patch --] [-- Type: text/x-diff, Size: 1989 bytes --] From b483a54850be13776530668417a0f8b9b8209cf5 Mon Sep 17 00:00:00 2001 From: DaErich <daerich@sourceforge.net> Date: Mon, 5 Jul 2021 14:52:36 +0200 Subject: [PATCH] steam: Update void specific troubleshooting(esync) --- srcpkgs/steam/files/README.voidlinux | 11 +++++++++-- srcpkgs/steam/template | 2 +- 2 files changed, 10 insertions(+), 3 deletions(-) diff --git a/srcpkgs/steam/files/README.voidlinux b/srcpkgs/steam/files/README.voidlinux index 35d1fe4798d0..025f58f445fb 100644 --- a/srcpkgs/steam/files/README.voidlinux +++ b/srcpkgs/steam/files/README.voidlinux @@ -28,8 +28,15 @@ installed for some games to function. If games are running slowly or not at all, or there are issues with network streaming, verify that your user belongs to the video group. -If your audio is not working, try installing pulseaudio and -alsa-plugins-pulseaudio. +If your audio is not working, try installing pulseaudio, +alsa-plugins-pulseaudio and their "<package>-32bit" equivalents. + +If you are using SteamPlay/Proton and the game crashes or hangs with error +messages that include "eventfd: Too many open files", the number of open file +descriptors per process is too low for proper Proton functionality. In this +case, consult limits.conf(5) and set a higher nofile limit for your user. For +more information, see the upstream documentation in the README.esync file from +https://github.com/ValveSoftware/wine If you are encountering runtime errors, the Steam Ubuntu bootstrap tarball might be using an incompatible libstdc++ library. You can verify this by running the diff --git a/srcpkgs/steam/template b/srcpkgs/steam/template index 1574edc98dd1..d9ae3030d3b4 100644 --- a/srcpkgs/steam/template +++ b/srcpkgs/steam/template @@ -1,7 +1,7 @@ # Template file for 'steam' pkgname=steam version=1.0.0.70 -revision=2 +revision=3 archs="i686 x86_64" wrksrc=steam-launcher depends="zenity xz curl dbus freetype gdk-pixbuf hicolor-icon-theme desktop-file-utils
[-- Attachment #1: Type: text/plain, Size: 2299 bytes --] There is an updated pull request by daerich against master on the void-packages repository https://github.com/daerich/void-packages daerich-steam-patch https://github.com/void-linux/void-packages/pull/31818 steam: update void specific troubleshooting Void's PAM configuration seems to limit file descriptors per process a little to aggressively leading to game crashes with the "eventfd: Too many open files" diagnostic. The solution is according to Valve's upstream documentation on Proton's Wine fork to manually raise the limit in "/etc/security/limits.conf"; document that specific behavior. Found by method of elimination by switching from ArchLinux to Void trying to play the same game with near identical configuration of both systems. For 32bit Games it should also be advisable to pull 32bit audio libraries, preventing for example "This game requires a sound card in order to run" error when starting GTA IV. <!-- Mark items with [x] where applicable --> #### General - [ ] This is a new package and it conforms to the [quality requirements](https://github.com/void-linux/void-packages/blob/master/Manual.md#quality-requirements) #### Have the results of the proposed changes been tested? - [x] I use the packages affected by the proposed changes on a regular basis and confirm this PR works for me - [ ] I generally don't use the affected packages but briefly tested this PR <!-- If GitHub CI cannot be used to validate the build result (for example, if the build is likely to take several hours), make sure to [skip CI](https://github.com/void-linux/void-packages/blob/master/CONTRIBUTING.md#continuous-integration). When skipping CI, uncomment and fill out the following section. Note: for builds that are likely to complete in less than 2 hours, it is not acceptable to skip CI. --> <!-- #### Does it build and run successfully? (Please choose at least one native build and, if supported, at least one cross build. More are better.) - [ ] I built this PR locally for my native architecture, (ARCH-LIBC) - [ ] I built this PR locally for these architectures (if supported. mark crossbuilds): - [ ] aarch64-musl - [ ] armv7l - [ ] armv6l-musl --> A patch file from https://github.com/void-linux/void-packages/pull/31818.patch is attached [-- Warning: decoded text below may be mangled, UTF-8 assumed --] [-- Attachment #2: github-pr-daerich-steam-patch-31818.patch --] [-- Type: text/x-diff, Size: 1982 bytes --] From 97f6c2f8732be79bb25b7edc136c1d4e86853039 Mon Sep 17 00:00:00 2001 From: DaErich <daerich@sourceforge.net> Date: Mon, 5 Jul 2021 14:52:36 +0200 Subject: [PATCH] steam: update void specific troubleshooting --- srcpkgs/steam/files/README.voidlinux | 11 +++++++++-- srcpkgs/steam/template | 2 +- 2 files changed, 10 insertions(+), 3 deletions(-) diff --git a/srcpkgs/steam/files/README.voidlinux b/srcpkgs/steam/files/README.voidlinux index 35d1fe4798d0..025f58f445fb 100644 --- a/srcpkgs/steam/files/README.voidlinux +++ b/srcpkgs/steam/files/README.voidlinux @@ -28,8 +28,15 @@ installed for some games to function. If games are running slowly or not at all, or there are issues with network streaming, verify that your user belongs to the video group. -If your audio is not working, try installing pulseaudio and -alsa-plugins-pulseaudio. +If your audio is not working, try installing pulseaudio, +alsa-plugins-pulseaudio and their "<package>-32bit" equivalents. + +If you are using SteamPlay/Proton and the game crashes or hangs with error +messages that include "eventfd: Too many open files", the number of open file +descriptors per process is too low for proper Proton functionality. In this +case, consult limits.conf(5) and set a higher nofile limit for your user. For +more information, see the upstream documentation in the README.esync file from +https://github.com/ValveSoftware/wine If you are encountering runtime errors, the Steam Ubuntu bootstrap tarball might be using an incompatible libstdc++ library. You can verify this by running the diff --git a/srcpkgs/steam/template b/srcpkgs/steam/template index 1574edc98dd1..d9ae3030d3b4 100644 --- a/srcpkgs/steam/template +++ b/srcpkgs/steam/template @@ -1,7 +1,7 @@ # Template file for 'steam' pkgname=steam version=1.0.0.70 -revision=2 +revision=3 archs="i686 x86_64" wrksrc=steam-launcher depends="zenity xz curl dbus freetype gdk-pixbuf hicolor-icon-theme desktop-file-utils
[-- Attachment #1: Type: text/plain, Size: 232 bytes --] New comment by daerich on void-packages repository https://github.com/void-linux/void-packages/pull/31818#issuecomment-885570027 Comment: Finally got around to do it :D. Rewritten as demanded. Minor editorial changes to proposal.
[-- Attachment #1: Type: text/plain, Size: 2299 bytes --] There is an updated pull request by daerich against master on the void-packages repository https://github.com/daerich/void-packages daerich-steam-patch https://github.com/void-linux/void-packages/pull/31818 steam: update void specific troubleshooting Void's PAM configuration seems to limit file descriptors per process a little to aggressively leading to game crashes with the "eventfd: Too many open files" diagnostic. The solution is according to Valve's upstream documentation on Proton's Wine fork to manually raise the limit in "/etc/security/limits.conf"; document that specific behavior. Found by method of elimination by switching from ArchLinux to Void trying to play the same game with near identical configuration of both systems. For 32bit Games it should also be advisable to pull 32bit audio libraries, preventing for example "This game requires a sound card in order to run" error when starting GTA IV. <!-- Mark items with [x] where applicable --> #### General - [ ] This is a new package and it conforms to the [quality requirements](https://github.com/void-linux/void-packages/blob/master/Manual.md#quality-requirements) #### Have the results of the proposed changes been tested? - [x] I use the packages affected by the proposed changes on a regular basis and confirm this PR works for me - [ ] I generally don't use the affected packages but briefly tested this PR <!-- If GitHub CI cannot be used to validate the build result (for example, if the build is likely to take several hours), make sure to [skip CI](https://github.com/void-linux/void-packages/blob/master/CONTRIBUTING.md#continuous-integration). When skipping CI, uncomment and fill out the following section. Note: for builds that are likely to complete in less than 2 hours, it is not acceptable to skip CI. --> <!-- #### Does it build and run successfully? (Please choose at least one native build and, if supported, at least one cross build. More are better.) - [ ] I built this PR locally for my native architecture, (ARCH-LIBC) - [ ] I built this PR locally for these architectures (if supported. mark crossbuilds): - [ ] aarch64-musl - [ ] armv7l - [ ] armv6l-musl --> A patch file from https://github.com/void-linux/void-packages/pull/31818.patch is attached [-- Warning: decoded text below may be mangled, UTF-8 assumed --] [-- Attachment #2: github-pr-daerich-steam-patch-31818.patch --] [-- Type: text/x-diff, Size: 2348 bytes --] From fd62a24fd67c239bcc2d798c5c730ae9507b6756 Mon Sep 17 00:00:00 2001 From: DaErich <daerich@sourceforge.net> Date: Mon, 5 Jul 2021 14:52:36 +0200 Subject: [PATCH] steam: update void specific troubleshooting --- srcpkgs/steam/files/README.voidlinux | 11 +++++++++-- srcpkgs/steam/template | 4 ++-- 2 files changed, 11 insertions(+), 4 deletions(-) diff --git a/srcpkgs/steam/files/README.voidlinux b/srcpkgs/steam/files/README.voidlinux index 35d1fe4798d0..025f58f445fb 100644 --- a/srcpkgs/steam/files/README.voidlinux +++ b/srcpkgs/steam/files/README.voidlinux @@ -28,8 +28,15 @@ installed for some games to function. If games are running slowly or not at all, or there are issues with network streaming, verify that your user belongs to the video group. -If your audio is not working, try installing pulseaudio and -alsa-plugins-pulseaudio. +If your audio is not working, try installing pulseaudio, +alsa-plugins-pulseaudio and their "<package>-32bit" equivalents. + +If you are using SteamPlay/Proton and the game crashes or hangs with error +messages that include "eventfd: Too many open files", the number of open file +descriptors per process is too low for proper Proton functionality. In this +case, consult limits.conf(5) and set a higher nofile limit for your user. For +more information, see the upstream documentation in the README.esync file from +https://github.com/ValveSoftware/wine If you are encountering runtime errors, the Steam Ubuntu bootstrap tarball might be using an incompatible libstdc++ library. You can verify this by running the diff --git a/srcpkgs/steam/template b/srcpkgs/steam/template index 1574edc98dd1..5594b6a59793 100644 --- a/srcpkgs/steam/template +++ b/srcpkgs/steam/template @@ -1,6 +1,6 @@ # Template file for 'steam' pkgname=steam -version=1.0.0.70 +version=1.0.0.71 revision=2 archs="i686 x86_64" wrksrc=steam-launcher @@ -11,7 +11,7 @@ maintainer="Andrew Benson <abenson+void@gmail.com>" license="custom: Proprietary license" homepage="https://steampowered.com/" distfiles="http://repo.steampowered.com/${pkgname}/pool/${pkgname}/s/${pkgname}/${pkgname}_${version}.tar.gz" -checksum=9ff88a5778c7b00efb18f324d4cd0c282d5f438dad1201bc3e9822e3ff6a2dff +checksum=39c33d1999f8cc6d4af696479e1d73eee2e93a217bc45887032e18b33535ca21 repository=nonfree do_install() {
[-- Attachment #1: Type: text/plain, Size: 2299 bytes --] There is an updated pull request by daerich against master on the void-packages repository https://github.com/daerich/void-packages daerich-steam-patch https://github.com/void-linux/void-packages/pull/31818 steam: update void specific troubleshooting Void's PAM configuration seems to limit file descriptors per process a little to aggressively leading to game crashes with the "eventfd: Too many open files" diagnostic. The solution is according to Valve's upstream documentation on Proton's Wine fork to manually raise the limit in "/etc/security/limits.conf"; document that specific behavior. Found by method of elimination by switching from ArchLinux to Void trying to play the same game with near identical configuration of both systems. For 32bit Games it should also be advisable to pull 32bit audio libraries, preventing for example "This game requires a sound card in order to run" error when starting GTA IV. <!-- Mark items with [x] where applicable --> #### General - [ ] This is a new package and it conforms to the [quality requirements](https://github.com/void-linux/void-packages/blob/master/Manual.md#quality-requirements) #### Have the results of the proposed changes been tested? - [x] I use the packages affected by the proposed changes on a regular basis and confirm this PR works for me - [ ] I generally don't use the affected packages but briefly tested this PR <!-- If GitHub CI cannot be used to validate the build result (for example, if the build is likely to take several hours), make sure to [skip CI](https://github.com/void-linux/void-packages/blob/master/CONTRIBUTING.md#continuous-integration). When skipping CI, uncomment and fill out the following section. Note: for builds that are likely to complete in less than 2 hours, it is not acceptable to skip CI. --> <!-- #### Does it build and run successfully? (Please choose at least one native build and, if supported, at least one cross build. More are better.) - [ ] I built this PR locally for my native architecture, (ARCH-LIBC) - [ ] I built this PR locally for these architectures (if supported. mark crossbuilds): - [ ] aarch64-musl - [ ] armv7l - [ ] armv6l-musl --> A patch file from https://github.com/void-linux/void-packages/pull/31818.patch is attached [-- Warning: decoded text below may be mangled, UTF-8 assumed --] [-- Attachment #2: github-pr-daerich-steam-patch-31818.patch --] [-- Type: text/x-diff, Size: 2348 bytes --] From fd62a24fd67c239bcc2d798c5c730ae9507b6756 Mon Sep 17 00:00:00 2001 From: DaErich <daerich@sourceforge.net> Date: Mon, 5 Jul 2021 14:52:36 +0200 Subject: [PATCH] steam: update void specific troubleshooting --- srcpkgs/steam/files/README.voidlinux | 11 +++++++++-- srcpkgs/steam/template | 4 ++-- 2 files changed, 11 insertions(+), 4 deletions(-) diff --git a/srcpkgs/steam/files/README.voidlinux b/srcpkgs/steam/files/README.voidlinux index 35d1fe4798d0..025f58f445fb 100644 --- a/srcpkgs/steam/files/README.voidlinux +++ b/srcpkgs/steam/files/README.voidlinux @@ -28,8 +28,15 @@ installed for some games to function. If games are running slowly or not at all, or there are issues with network streaming, verify that your user belongs to the video group. -If your audio is not working, try installing pulseaudio and -alsa-plugins-pulseaudio. +If your audio is not working, try installing pulseaudio, +alsa-plugins-pulseaudio and their "<package>-32bit" equivalents. + +If you are using SteamPlay/Proton and the game crashes or hangs with error +messages that include "eventfd: Too many open files", the number of open file +descriptors per process is too low for proper Proton functionality. In this +case, consult limits.conf(5) and set a higher nofile limit for your user. For +more information, see the upstream documentation in the README.esync file from +https://github.com/ValveSoftware/wine If you are encountering runtime errors, the Steam Ubuntu bootstrap tarball might be using an incompatible libstdc++ library. You can verify this by running the diff --git a/srcpkgs/steam/template b/srcpkgs/steam/template index 1574edc98dd1..5594b6a59793 100644 --- a/srcpkgs/steam/template +++ b/srcpkgs/steam/template @@ -1,6 +1,6 @@ # Template file for 'steam' pkgname=steam -version=1.0.0.70 +version=1.0.0.71 revision=2 archs="i686 x86_64" wrksrc=steam-launcher @@ -11,7 +11,7 @@ maintainer="Andrew Benson <abenson+void@gmail.com>" license="custom: Proprietary license" homepage="https://steampowered.com/" distfiles="http://repo.steampowered.com/${pkgname}/pool/${pkgname}/s/${pkgname}/${pkgname}_${version}.tar.gz" -checksum=9ff88a5778c7b00efb18f324d4cd0c282d5f438dad1201bc3e9822e3ff6a2dff +checksum=39c33d1999f8cc6d4af696479e1d73eee2e93a217bc45887032e18b33535ca21 repository=nonfree do_install() {
[-- Attachment #1: Type: text/plain, Size: 2299 bytes --] There is an updated pull request by daerich against master on the void-packages repository https://github.com/daerich/void-packages daerich-steam-patch https://github.com/void-linux/void-packages/pull/31818 steam: update void specific troubleshooting Void's PAM configuration seems to limit file descriptors per process a little to aggressively leading to game crashes with the "eventfd: Too many open files" diagnostic. The solution is according to Valve's upstream documentation on Proton's Wine fork to manually raise the limit in "/etc/security/limits.conf"; document that specific behavior. Found by method of elimination by switching from ArchLinux to Void trying to play the same game with near identical configuration of both systems. For 32bit Games it should also be advisable to pull 32bit audio libraries, preventing for example "This game requires a sound card in order to run" error when starting GTA IV. <!-- Mark items with [x] where applicable --> #### General - [ ] This is a new package and it conforms to the [quality requirements](https://github.com/void-linux/void-packages/blob/master/Manual.md#quality-requirements) #### Have the results of the proposed changes been tested? - [x] I use the packages affected by the proposed changes on a regular basis and confirm this PR works for me - [ ] I generally don't use the affected packages but briefly tested this PR <!-- If GitHub CI cannot be used to validate the build result (for example, if the build is likely to take several hours), make sure to [skip CI](https://github.com/void-linux/void-packages/blob/master/CONTRIBUTING.md#continuous-integration). When skipping CI, uncomment and fill out the following section. Note: for builds that are likely to complete in less than 2 hours, it is not acceptable to skip CI. --> <!-- #### Does it build and run successfully? (Please choose at least one native build and, if supported, at least one cross build. More are better.) - [ ] I built this PR locally for my native architecture, (ARCH-LIBC) - [ ] I built this PR locally for these architectures (if supported. mark crossbuilds): - [ ] aarch64-musl - [ ] armv7l - [ ] armv6l-musl --> A patch file from https://github.com/void-linux/void-packages/pull/31818.patch is attached [-- Warning: decoded text below may be mangled, UTF-8 assumed --] [-- Attachment #2: github-pr-daerich-steam-patch-31818.patch --] [-- Type: text/x-diff, Size: 2348 bytes --] From fd62a24fd67c239bcc2d798c5c730ae9507b6756 Mon Sep 17 00:00:00 2001 From: DaErich <daerich@sourceforge.net> Date: Mon, 5 Jul 2021 14:52:36 +0200 Subject: [PATCH] steam: update void specific troubleshooting --- srcpkgs/steam/files/README.voidlinux | 11 +++++++++-- srcpkgs/steam/template | 4 ++-- 2 files changed, 11 insertions(+), 4 deletions(-) diff --git a/srcpkgs/steam/files/README.voidlinux b/srcpkgs/steam/files/README.voidlinux index 35d1fe4798d0..025f58f445fb 100644 --- a/srcpkgs/steam/files/README.voidlinux +++ b/srcpkgs/steam/files/README.voidlinux @@ -28,8 +28,15 @@ installed for some games to function. If games are running slowly or not at all, or there are issues with network streaming, verify that your user belongs to the video group. -If your audio is not working, try installing pulseaudio and -alsa-plugins-pulseaudio. +If your audio is not working, try installing pulseaudio, +alsa-plugins-pulseaudio and their "<package>-32bit" equivalents. + +If you are using SteamPlay/Proton and the game crashes or hangs with error +messages that include "eventfd: Too many open files", the number of open file +descriptors per process is too low for proper Proton functionality. In this +case, consult limits.conf(5) and set a higher nofile limit for your user. For +more information, see the upstream documentation in the README.esync file from +https://github.com/ValveSoftware/wine If you are encountering runtime errors, the Steam Ubuntu bootstrap tarball might be using an incompatible libstdc++ library. You can verify this by running the diff --git a/srcpkgs/steam/template b/srcpkgs/steam/template index 1574edc98dd1..5594b6a59793 100644 --- a/srcpkgs/steam/template +++ b/srcpkgs/steam/template @@ -1,6 +1,6 @@ # Template file for 'steam' pkgname=steam -version=1.0.0.70 +version=1.0.0.71 revision=2 archs="i686 x86_64" wrksrc=steam-launcher @@ -11,7 +11,7 @@ maintainer="Andrew Benson <abenson+void@gmail.com>" license="custom: Proprietary license" homepage="https://steampowered.com/" distfiles="http://repo.steampowered.com/${pkgname}/pool/${pkgname}/s/${pkgname}/${pkgname}_${version}.tar.gz" -checksum=9ff88a5778c7b00efb18f324d4cd0c282d5f438dad1201bc3e9822e3ff6a2dff +checksum=39c33d1999f8cc6d4af696479e1d73eee2e93a217bc45887032e18b33535ca21 repository=nonfree do_install() {
[-- Attachment #1: Type: text/plain, Size: 169 bytes --] New comment by daerich on void-packages repository https://github.com/void-linux/void-packages/pull/31818#issuecomment-887024314 Comment: Updated to new steam commit.
[-- Attachment #1: Type: text/plain, Size: 2131 bytes --] There's a closed pull request on the void-packages repository steam: update void specific troubleshooting https://github.com/void-linux/void-packages/pull/31818 Description: Void's PAM configuration seems to limit file descriptors per process a little to aggressively leading to game crashes with the "eventfd: Too many open files" diagnostic. The solution is according to Valve's upstream documentation on Proton's Wine fork to manually raise the limit in "/etc/security/limits.conf"; document that specific behavior. Found by method of elimination by switching from ArchLinux to Void trying to play the same game with near identical configuration of both systems. For 32bit Games it should also be advisable to pull 32bit audio libraries, preventing for example "This game requires a sound card in order to run" error when starting GTA IV. <!-- Mark items with [x] where applicable --> #### General - [ ] This is a new package and it conforms to the [quality requirements](https://github.com/void-linux/void-packages/blob/master/Manual.md#quality-requirements) #### Have the results of the proposed changes been tested? - [x] I use the packages affected by the proposed changes on a regular basis and confirm this PR works for me - [ ] I generally don't use the affected packages but briefly tested this PR <!-- If GitHub CI cannot be used to validate the build result (for example, if the build is likely to take several hours), make sure to [skip CI](https://github.com/void-linux/void-packages/blob/master/CONTRIBUTING.md#continuous-integration). When skipping CI, uncomment and fill out the following section. Note: for builds that are likely to complete in less than 2 hours, it is not acceptable to skip CI. --> <!-- #### Does it build and run successfully? (Please choose at least one native build and, if supported, at least one cross build. More are better.) - [ ] I built this PR locally for my native architecture, (ARCH-LIBC) - [ ] I built this PR locally for these architectures (if supported. mark crossbuilds): - [ ] aarch64-musl - [ ] armv7l - [ ] armv6l-musl -->