From: curiousjunior <curiousjunior@users.noreply.github.com>
To: ml@inbox.vuxu.org
Subject: [ISSUE] Godot: SkeletonIK behavior differs from official builds
Date: Sun, 31 Oct 2021 15:42:23 +0100 [thread overview]
Message-ID: <gh-mailinglist-notifications-41a7ca26-5023-4802-975b-f1789d68868e-void-packages-33848@inbox.vuxu.org> (raw)
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New issue by curiousjunior on void-packages repository
https://github.com/void-linux/void-packages/issues/33848
Description:
### System
* xuname:
Void 5.13.19_1 x86_64 GenuineIntel notuptodate rrrmFFF
* package:
godot-3.3_2
### Expected behavior
No distortion in Godot 3.3.4 downloaded from either official site or Steam.
### Actual behavior
Each individual bone in the chain rotates by 180 degrees causing the mesh to distort when moving the target node forward, backward or left/right depending on the roll value set in Blender, I think this bug is caused by not using built-in copies of libraries.
![backward](https://user-images.githubusercontent.com/79333625/139588709-024801bb-4573-46bc-a73a-1c66a6c80ab7.png)
![forward](https://user-images.githubusercontent.com/79333625/139588723-c2b18f34-1695-4cc3-9cd3-10421c7db177.png)
### Steps to reproduce the behavior
[Godot project](https://github.com/void-linux/void-packages/files/7449037/iktest.tar.gz)
[Armature and model in Blender](https://github.com/void-linux/void-packages/files/7449039/blend.tar.gz)
next reply other threads:[~2021-10-31 14:42 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2021-10-31 14:42 curiousjunior [this message]
2021-10-31 23:02 ` ericonr
2021-10-31 23:31 ` [ISSUE] [CLOSED] " Johnnynator
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