Development discussion of WireGuard
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From: "Asbjørn Sloth Tønnesen" <wireguard@asbjorn.st>
To: wireguard@lists.zx2c4.com
Subject: Re: Starcraft over Wireguard ... :sideeye:
Date: Wed, 14 Feb 2018 21:24:51 +0000	[thread overview]
Message-ID: <6c70a794-6d9e-f9af-3c0d-ad4e16607a51@asbjorn.st> (raw)
In-Reply-To: <1518420236.1268661.1267596392.738A262C@webmail.messagingengine.com>

Hi Eric,

If the game requires the computers to be on the same LAN,
complete with broadcast, multicast etc., you can run a layer
2 network through WG, running a L2TPv3 tunnel on top of WG's
layer 3 network.

See ip-l2tp(8) for usage examples.

It doesn't say in the man page, but if you set the L2TP MTU
high like 1500 (to simulate standard LAN MTU), then the
packets will be fragmented at the IP layer, so at the cost
the fragmentation overhead you can even emulate a higher MTU.

-- 
Best regards
Asbjørn Sloth Tønnesen

      parent reply	other threads:[~2018-02-14 21:18 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2018-02-12  7:23 Eric Light
2018-02-12  9:07 ` Henning Reich
2018-02-14 21:24 ` Asbjørn Sloth Tønnesen [this message]

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