From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 13590 invoked from network); 3 Sep 2001 00:03:44 -0000 Received: from sunsite.dk (130.225.51.30) by ns1.primenet.com.au with SMTP; 3 Sep 2001 00:03:44 -0000 Received: (qmail 7752 invoked by alias); 3 Sep 2001 00:03:37 -0000 Mailing-List: contact zsh-workers-help@sunsite.dk; run by ezmlm Precedence: bulk X-No-Archive: yes X-Seq: 15733 Received: (qmail 7741 invoked from network); 3 Sep 2001 00:03:37 -0000 Subject: Tetris To: zsh-workers@sunsite.dk Date: Mon, 3 Sep 2001 01:03:35 +0100 (BST) X-Mailer: ELM [version 2.4ME+ PL66 (25)] MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Message-Id: From: Zefram A friend of mine complained that zsh isn't as complete as Emacs because it lacks Tetris and an adventure game. Below is half of the fix. Writing this showed up a couple of features lacking in ZLE, for which I will be providing patches shortly. I also discovered a bug, which I'm trying to pin down now. On the upside, Geoff's display code is doing sterling service in conditions it was never meant for. Improvements are welcome. A simple one in particular, I haven't implemented automatic game speed variation, which can be done by varying KEYTIMEOUT (the default 0.4s wait makes the game about difficult enough for me). Also I'm not sure of the best way to package this for the distribution, suggestions welcome. -zefram # source me then do M-x tetris # quit with "q", NOT with ^C tetris_hsz=11 tetris_vsz=20 tetris_shapes=(0x0f00 0x4e00 0x6600 0x4620 0x2640 0x2260 0x4460) typeset -A tetris_rotations tetris_rotations=( 0x0f00 0x4444 0x4444 0x0f00 0x4e00 0x4c40 0x4c40 0x0e40 0x0e40 0x4640 0x4640 0x4e00 0x6600 0x6600 0x4620 0x6c00 0x6c00 0x4620 0x2640 0x6300 0x6300 0x2640 0x2260 0x0e20 0x0e20 0x0644 0x0644 0x0470 0x0470 0x2260 0x4460 0x02e0 0x02e0 0x0622 0x0622 0x0740 0x0740 0x4460 ) tetris_blankline= for ((tetris_i=tetris_hsz; tetris_i--; )); do tetris_blankline="$tetris_blankline " done tetris_blankboard= for ((tetris_i=tetris_vsz; tetris_i--; )); do tetris_blankboard="$tetris_blankboard$tetris_blankline" done zle -N tetris function tetris { tetris_save_buffer=$BUFFER tetris_save_cursor=$CURSOR local i bindkey -A main tetris-save-main bindkey -N main zle .vi-insert bindkey -R '\000-\377' tetris-timeout for ((i=256; i--; )); do bindkey 'T\'$(([##8]i)) tetris-timeout done bindkey Ta tetris-left bindkey Ts tetris-rotate bindkey Td tetris-right bindkey 'T ' tetris-drop bindkey Tq tetris-quit tetris_board=$tetris_blankboard tetris_score=0 tetris-new-block } function tetris-new-block { tetris_block=$tetris_shapes[1+RANDOM%$#tetris_shapes] tetris_block_y=0 tetris_block_x=4 if ! tetris-block-fits; then tetris-place-block "#" tetris-render-screen tetris-quit return fi tetris-place-block "*" tetris-timed-move } zle -N tetris-left function tetris-left { tetris-place-block " " (( tetris_block_x-- )) tetris-block-fits || (( tetris_block_x++ )) tetris-place-block "*" tetris-timeout } zle -N tetris-right function tetris-right { tetris-place-block " " (( tetris_block_x++ )) tetris-block-fits || (( tetris_block_x-- )) tetris-place-block "*" tetris-timeout } zle -N tetris-rotate function tetris-rotate { tetris-place-block " " local save_block=$tetris_block tetris_block=$tetris_rotations[$tetris_block] tetris-block-fits || tetris_block=$save_block tetris-place-block "*" tetris-timeout } zle -N tetris-drop function tetris-drop { tetris-place-block " " ((tetris_block_y++)) while tetris-block-fits; do ((tetris_block_y++)) done ((tetris_block_y--)) tetris-block-dropped } zle -N tetris-timeout function tetris-timeout { tetris-place-block " " ((tetris_block_y++)) if tetris-block-fits; then tetris-place-block "*" tetris-timed-move return fi ((tetris_block_y--)) tetris-block-dropped } function tetris-block-dropped { tetris-place-block "O" local fl=${tetris_blankline// /O} i=$((tetris_block_y*tetris_hsz)) y for ((y=0; y!=4; y++)); do if [[ $tetris_board[i+1,i+tetris_hsz] == $fl ]]; then tetris_board[i+1,i+tetris_hsz]= tetris_board=$tetris_blankline$tetris_board ((tetris_score++)) fi ((i += tetris_hsz)) done tetris-new-block } function tetris-block-fits { local y x i=$((1+tetris_block_y*tetris_hsz+tetris_block_x)) b=0x8000 for ((y=0; y!=4; y++)); do for ((x=0; x!=4; x++)); do if ((tetris_block&b)); then ((x+tetris_block_x >= 0)) || return 1 ((x+tetris_block_x < tetris_hsz)) || return 1 ((y+tetris_block_y >= 0)) || return 1 ((y+tetris_block_y < tetris_vsz)) || return 1 [[ $tetris_board[i] == " " ]] || return 1 fi ((b >>= 1)) ((i++)) done ((i+=tetris_hsz-4)) done return 0 } function tetris-place-block { local y x i=$((1+tetris_block_y*tetris_hsz+tetris_block_x)) b=0x8000 for ((y=0; y!=4; y++)); do for ((x=0; x!=4; x++)); do ((tetris_block&b)) && tetris_board[i]=$1 ((b >>= 1)) ((i++)) done ((i+=tetris_hsz-4)) done } function tetris-render-screen { local s i extras extras=( "Score: $tetris_score" "Keys: a=left, d=right" " s=rotate, space=drop" " q=quit" ) for ((i=0; i!=tetris_vsz; i++)); do s="$s|${tetris_board[1+i*tetris_hsz,(i+1)*tetris_hsz]}|" s=$s" "$extras[1]$'\n' extras[1]=() done s="$s+${tetris_blankline// /-}+" tetris_screen=$s } function tetris-timed-move { tetris-render-screen LBUFFER= RBUFFER=$'\n'$tetris_screen zle -R zle -U T } zle -N tetris-quit function tetris-quit { if [[ ! -o always_last_prompt ]]; then BUFFER= zle -M $tetris_screen fi BUFFER=$tetris_save_buffer CURSOR=$tetris_save_cursor if [[ -o always_last_prompt ]]; then zle -M $tetris_screen fi bindkey -A tetris-save-main main bindkey -D tetris-save-main }