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From: john@csplan9.rit.edu
To: 9fans@cse.psu.edu
Subject: Re: [9fans] A sad story and a question
Date: Sat, 10 Nov 2007 16:20:30 -0500	[thread overview]
Message-ID: <587eac6fca9389d30bd2ce7b21e010d9@csplan9.rit.edu> (raw)
In-Reply-To: <14ec7b180711101146n11a2d170ka52f4b9c4d355188@mail.gmail.com>

>> I suspect a lot of eyecandy would be easier to implement on
>> plan9.  I have been thinking about openGL on plan9.  Has
>> anyone looked at adding openGL to Plan9?
> 
> the free opengl libraries (mesagl) were ported long time ago without
> any of the optimizations. they were never tied to the windowing
> environment however. glut was never ported, nor was a replacement for
> it ever written.
> 
> it is a good exercise in Plan 9 and it's doable within the APE
> framework, so not too big of an effort. making it fast though is much
> more difficult :(

Perhaps some of the reason nobody is doing much with 3D is that a lot of
people use drawterm all the time, which is less than ideal. I dread to think
of DOOM on drawterm over my connection :)


John


  reply	other threads:[~2007-11-10 21:20 UTC|newest]

Thread overview: 20+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2007-11-10  2:13 Pietro Gagliardi
2007-11-10  2:49 ` geoff
2007-11-10  3:00   ` Pietro Gagliardi
2007-11-10  4:50     ` ron minnich
2007-11-10  4:55       ` Pietro Gagliardi
2007-11-10 13:04         ` erik quanstrom
2007-11-10 17:31         ` ron minnich
2007-11-10 18:58           ` David Leimbach
2007-11-10 19:00             ` Pietro Gagliardi
2007-11-10 23:48               ` David Leimbach
2007-11-12  3:19                 ` Russ Cox
2007-11-10 19:24             ` Bakul Shah
2007-11-10 19:46               ` andrey mirtchovski
2007-11-10 21:20                 ` john [this message]
2007-11-10 23:28               ` Paul Lalonde
2007-11-11  0:27                 ` Anthony Sorace
2007-11-11  1:12                   ` Paul Lalonde
2007-11-11  1:12                 ` Joel C. Salomon
2007-11-11  5:34                   ` Paul Lalonde
2007-11-12 20:32                 ` 3d graphics (was " Bakul Shah

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