* Re: [COFF] [TUHS] Compilation "vs" byte-code interpretation, was Re: Looking back to 1981 - what pascal was popular on what unix?
[not found] ` <CABH=_VS7G1XqO03NRkvSXEr8EiHWWP_sGyRnVNxV9wt3G9W_EQ@mail.gmail.com>
@ 2022-02-02 4:53 ` Adam Thornton
0 siblings, 0 replies; only message in thread
From: Adam Thornton @ 2022-02-02 4:53 UTC (permalink / raw)
To: Computer Old Farts Followers
[-- Attachment #1.1: Type: text/plain, Size: 655 bytes --]
On Mon, Jan 31, 2022 at 10:17 AM Paul Winalski <paul.winalski@gmail.com>
wrote:
> On 1/30/22, Steve Nickolas <usotsuki@buric.co> wrote:
> > And I think I've heard the Infocom compilers' bytecode called "Z-code" (I
> > use this term too).
> That is correct. The Infocom games ran on an interpreter for an
> abstract machine called the Z-machine. Z-code is the Z-machine's
> instruction set. There is a freeware implementation out there called
> Frotz.
>
>
There's a reasonably functional Frotz implementation for TOPS-20, as it
happens. The ZIP interpreter was easier to port to 2.11BSD on the PDP-11.
https://github.com/athornton/tops20-frotz
Adam
[-- Attachment #1.2: Type: text/html, Size: 1216 bytes --]
[-- Attachment #2: Type: text/plain, Size: 141 bytes --]
_______________________________________________
COFF mailing list
COFF@minnie.tuhs.org
https://minnie.tuhs.org/cgi-bin/mailman/listinfo/coff
^ permalink raw reply [flat|nested] only message in thread