* [TUHS] Some new text adventure stuff for 2.11BSD
@ 2020-01-04 5:12 Adam Thornton
2020-01-04 9:59 ` [TUHS] [PiDP-11] " Johnny Billquist
0 siblings, 1 reply; 2+ messages in thread
From: Adam Thornton @ 2020-01-04 5:12 UTC (permalink / raw)
To: The Eunuchs Hysterical Society, [PiDP-11],
General Discussion: On-Topic Posts
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I'm having a party on Saturday January 11 (and if any of you are in Tucson,
or want to come to Tucson for it, you're invited; email me for the address
and time).
Although the party is Elvis-themed, it's really about boardgaming and
classic videogaming.
So I kind of wanted to put a general-purpose Z-machine interpreter on my
PiDP-11, so that people could play Infocom (and community) games on a real
terminal.
Turns out there wasn't really one, so I ported the venerable ZIP (which I
have renamed "zterp" for obvious reasons) to 2.11BSD on the PDP-11, and I
also wrote a little utility I call "tmenu" to take a directory (and an
optional command applying to files in the directory) and make a numbered
menu, so that my guests who are not familiar with Actual Bourne Shell can
play games too.
These things are at:
https://github.com/athornton/pdp11-zterp
and
https://github.com/athornton/pdp11-tmenu/
Both are K&R C, and compile with the 2.11BSD system C compiler.
My biggest disappointment is that the memory map of Trinity, my favorite
Infocom game, is weird and even though it's only a V5 game, I can't
allocate enough memory to start it. Other than that, V5 and below seem to
work mostly fine; V8 is in theory supported but no game that I've tried has
little enough low memory that I can malloc() it using C on 2.11BSD.
Adam
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^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: [TUHS] [PiDP-11] Some new text adventure stuff for 2.11BSD
2020-01-04 5:12 [TUHS] Some new text adventure stuff for 2.11BSD Adam Thornton
@ 2020-01-04 9:59 ` Johnny Billquist
0 siblings, 0 replies; 2+ messages in thread
From: Johnny Billquist @ 2020-01-04 9:59 UTC (permalink / raw)
To: Adam Thornton, The Eunuchs Hysterical Society, [PiDP-11],
General Discussion: On-Topic Posts
Interesting. Trinity works fine under ZEMU.
So ZIP must be rather a hog...
V8 games that I've played under ZEMU:
BALLERINA
DREAMHOLDER
HEROINE
VIOLET
Johnny
On 2020-01-04 06:12, Adam Thornton wrote:
> I'm having a party on Saturday January 11 (and if any of you are in
> Tucson, or want to come to Tucson for it, you're invited; email me for
> the address and time).
>
> Although the party is Elvis-themed, it's really about boardgaming and
> classic videogaming.
>
> So I kind of wanted to put a general-purpose Z-machine interpreter on my
> PiDP-11, so that people could play Infocom (and community) games on a
> real terminal.
>
> Turns out there wasn't really one, so I ported the venerable ZIP (which
> I have renamed "zterp" for obvious reasons) to 2.11BSD on the PDP-11,
> and I also wrote a little utility I call "tmenu" to take a directory
> (and an optional command applying to files in the directory) and make a
> numbered menu, so that my guests who are not familiar with Actual Bourne
> Shell can play games too.
>
> These things are at:
>
> https://github.com/athornton/pdp11-zterp
>
> and
>
> https://github.com/athornton/pdp11-tmenu/
>
> Both are K&R C, and compile with the 2.11BSD system C compiler.
>
> My biggest disappointment is that the memory map of Trinity, my favorite
> Infocom game, is weird and even though it's only a V5 game, I can't
> allocate enough memory to start it. Other than that, V5 and below seem
> to work mostly fine; V8 is in theory supported but no game that I've
> tried has little enough low memory that I can malloc() it using C on
> 2.11BSD.
>
> Adam
>
> --
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--
Johnny Billquist || "I'm on a bus
|| on a psychedelic trip
email: bqt@softjar.se || Reading murder books
pdp is alive! || tryin' to stay hip" - B. Idol
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