From: "Douglas A. Gwyn" <DAGwyn@null.net>
To: 9fans@cse.psu.edu
Subject: Re: [9fans] Colors and other fun
Date: Mon, 2 Jul 2007 08:55:17 +0000 [thread overview]
Message-ID: <lsudnXWrcvneMRjbnZ2dnUVZ_o2vnZ2d@comcast.com> (raw)
In-Reply-To: <20070627190951.73A8B5B3B@mail.bitblocks.com>
"Bakul Shah" <bakul+plan9@bitblocks.com> wrote in message
news:20070627190951.73A8B5B3B@mail.bitblocks.com...
> I am not sure what I mean :-) Guess some sort of 3D UI. A
> way to deal with 3d objects. ...
You need to distinguish between a genuine 3D display, which is extremely
rare,
a stereoscopic display, which is not as rare (I have played Tomb Raider on a
PC in stereo),
and a 3D *model* rendered in 2D, which is pretty common these days.
3D rendering is computationally intensive, and in modern times it is usually
done by sending the model to a so-called 3D graphics card along with
lighting and viewing parameters; updating just the viewing parameters
is sufficient to view a static model from all aspects. For 3D games a
lot of compromises are made in order to be able to supply new model
information at a good frame rate as the modeled objects move in real time.
You might look into free 3D rendering software such as the POV ray-tracer
or the BRL-CAD package (on SourceForge I believe), which I contributed
to in its early days. These provide modeling and viewing tools, and in the
case of BRL-CAD there are programming library facilities for interrogating
the model geometry, for applications like ballistic vulnerability studies.
*Maybe* these could be ported to Plan 9; I suspect APE would be helpful.
If there is an X-Windows server for Plan 9 it might not be too hard.
next prev parent reply other threads:[~2007-07-02 8:55 UTC|newest]
Thread overview: 32+ messages / expand[flat|nested] mbox.gz Atom feed top
2007-06-27 9:37 pavlovetsky
2007-06-27 10:08 ` Lucio De Re
2007-06-27 15:07 ` Rob Pike
2007-06-27 18:26 ` Bakul Shah
2007-06-27 18:35 ` Kris Maglione
2007-06-27 19:09 ` Bakul Shah
2007-06-27 19:24 ` David Leimbach
2007-06-27 19:39 ` Gabriel Diaz
2007-06-27 20:35 ` Bakul Shah
2007-06-27 21:20 ` Jack Johnson
2007-06-29 2:16 ` Bakul Shah
2007-06-27 19:51 ` Francisco J Ballesteros
2007-06-27 21:49 ` Jack Johnson
2007-07-02 8:55 ` Douglas A. Gwyn [this message]
2007-06-28 4:42 ` Anant Narayanan
2007-06-28 4:50 ` andrey mirtchovski
2007-06-28 17:30 ` Dave Eckhardt
2007-06-27 15:59 ` andrey mirtchovski
2007-06-27 16:23 ` Lorenzo Fernando Bivens de la Fuente
2007-06-27 17:55 ` Steve Simon
2007-06-27 18:03 ` erik quanstrom
2007-06-27 18:22 ` Rob Pike
2007-06-28 15:26 ` Steve Simon
2007-06-27 18:03 ` Kris Maglione
2007-06-27 18:59 Russ Cox
2007-06-27 19:13 ` Tim Wiess
2007-06-27 21:25 ` Charles Forsyth
2007-06-27 15:41 ` john
2007-06-27 21:56 ` erik quanstrom
2007-06-27 16:18 ` john
2007-06-27 22:06 ` Kris Maglione
2007-06-27 21:48 ` Markus Sonderegger
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=lsudnXWrcvneMRjbnZ2dnUVZ_o2vnZ2d@comcast.com \
--to=dagwyn@null.net \
--cc=9fans@cse.psu.edu \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).