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* [Caml-list] Occasional malformed strings; OCaml -> OpenGL, via tgls/ctypes.
@ 2016-05-08 17:08 Anthony Tavener
  2016-05-08 21:04 ` Jesper Louis Andersen
  2016-05-09  4:52 ` Jeremy Yallop
  0 siblings, 2 replies; 5+ messages in thread
From: Anthony Tavener @ 2016-05-08 17:08 UTC (permalink / raw)
  To: caml-list

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TL;DR: Constant string like "fontColor" can (rarely) come out like
"\220\552\663\1" after foreign call to OpenGL.


I was seeing glitches in render output, and have tracked it down to
"uniform variable names" which are given as constant strings, but on OpenGL
side they can appear malformed.

OCaml call:

    let color = Gl.get_uniform_location sp "fontColor" in

In a trace of the OpenGL calls from the running program the result is
usually like this:

    glGetUniformLocation(program = 3, name = "fontColor") = 3

But on occasion (once in several hundred calls) has garbage:

    glGetUniformLocation(program = 3, name = "\220\552\663\1") = -1

The really odd thing to me is the structure of these strings (some more,
not all from "fontColor"):
    "\220    \774\1"
    "\220\332\663\1"
    "\440\\\665\1"
    "\220\552\663\1"
    "\220J\663\1"
    "\660\117\553\2"
    "\440\220w\2"

For reference, Gl.get_uniform_location is implemented thusly (in tgls):

  let get_uniform_location =
    foreign ~stub "glGetUniformLocation"
      (int_as_uint @-> string @-> returning int)


I am using OCaml 4.03+flambda. The problem occurs with -O3 or no
optimizations. The problem might have happened with prior versions (I
haven't been able to work with OCaml much in the past year), and my own
code is of course suspect. :)

I'm posting in case this rings a bell for someone, that they might know
what's going on. I'm continuing to debug.

Thanks for your time, and any help!

 -Tony

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end of thread, other threads:[~2016-05-09  5:32 UTC | newest]

Thread overview: 5+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2016-05-08 17:08 [Caml-list] Occasional malformed strings; OCaml -> OpenGL, via tgls/ctypes Anthony Tavener
2016-05-08 21:04 ` Jesper Louis Andersen
2016-05-08 22:52   ` Gabriel Scherer
2016-05-09  4:52 ` Jeremy Yallop
2016-05-09  5:32   ` Anthony Tavener

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