From: mhw@minster.york.ac.uk
To: sam-fans@hawkwind.utcs.toronto.edu
Subject: samterm's bitmap depths.
Date: Fri, 11 Feb 1994 09:58:32 -0500 [thread overview]
Message-ID: <swordfish.760978870@minster.york.ac.uk> (raw)
i've recently moved from a mono machine to a colour machine. having
built sam on this new machine i find that when i get a few windows open
within sam the machine starts to swap and generally get sluggish. what i
think is happening is that samterm is allocating all its bitmaps to be 8
bits deep (even though they're all monochrome) and it's clogging up the
server. i think 9term uses 1 bit deep bitmaps no matter what display it
runs on.
i've played around setting X resources, but to no effect (other than
BadMatch errors). anyone else experienced this and found a work around
or patch? or do colour suns just go slow?
-Mark.
reply other threads:[~1994-02-11 15:01 UTC|newest]
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