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From: Jonathan Gray <jsg@jsg.id.au>
To: Douglas McIlroy <douglas.mcilroy@dartmouth.edu>
Cc: tuhs@tuhs.org
Subject: [TUHS] Re: Unix game origins - stories similar to Crowther's Adventure
Date: Wed, 1 Feb 2023 18:09:24 +1100	[thread overview]
Message-ID: <Y9oQJMr9c/L6Ua84@largo.jsg.id.au> (raw)
In-Reply-To: <Y9oGXccvgN6PZAWw@largo.jsg.id.au>

Also mentioned in the UNIX Time-Sharing System CACM paper.

"this protection scheme easily solves the MOO accounting problem posed
by ``Aleph-null.'' [8]"

8. Aleph-null, `Computer Recreations,' Software Practice and Experience,
1 2, April-June 1971, pp.  201-204.
https://onlinelibrary.wiley.com/toc/1097024x/1971/1/2

On Wed, Feb 01, 2023 at 05:27:41PM +1100, Jonathan Gray wrote:
> https://www.multicians.org/moo-in-multics-1972.pdf
> 
> "there is no way of saying 'a person can have access to a data base only
> when it is accessed through a particular program'. This is, of course, a
> difference between Multics and the University of Cambridge system."
> 
> "Tampering occurred quite a lot in the beginning but has fallen off"
> 
> http://jfwaf.net/Bulls_and_Cows.pdf
> 
> The Cambridge machine was Titan.  Describes more of the history.
> 
> On Tue, Jan 31, 2023 at 11:50:14PM -0500, Douglas McIlroy wrote:
> > Moo (later marketed as Master Mind) was an import from Cambridge. A
> > moo leader board sprang up. Maintenance of a file that had to be
> > written on behalf of any user posed a conundrum--how could you protect
> > it against false updates? Dennis's novel solution to this and related
> > problems was setuid, which garnered the only Unix patent.
> > 
> > Wumpus was my preschool kids' introduction to computing. They learned
> > the tricks of shooting crooked arrows faster than I learned that the
> > cave is always the same, with random room numbers. Only years later
> > did I discover by reading the code that the shape is a dodecahedron.
> > That fact would have helped note-taking a lot.
> > 
> > Doug
> > 
> > On Tue, Jan 31, 2023 at 9:59 PM Clem Cole <clemc@ccc.com> wrote:
> > >
> > > Wumpus predates Unix.  It was a basic game on the GE635 when I first saw it in the mid 1960s along with a horse racing game a blackjack game.  I ran them on the ASR 33 in my Dads office it’s what got be interested in computers actually
> > >
> > > Many games were on different systems and reimplemented.  david Ahl eventually published a book called 101 basic computer games which was a collection that he brought together from a number of systems.
> > >
> > > HP2000, TSS/8, DTSS and GCOS as well as TOPS and later RSTS all had games as well as Unix.
> > >
> > > As for Moonlander, my friend the late Jack Burness wrote it as a contractor for DEC as a demo for the GT40 and was also not of Unix origin.  Originally it was DOS11 later RT11.   It’s an amazing piece of code - check out his 16 bit cordic integer trig routines.   He sat in the MIT library for a weekend figuring out how to write them.  Hand simulating everything.  Went back to Maynard and typed up his routines.   Very impressive
> > >
> > > Rogue was Unix however but that was BSD.
> > >
> > >
> > > On Tue, Jan 31, 2023 at 9:32 PM Will Senn <will.senn@gmail.com> wrote:
> > >>
> > >> All,
> > >>
> > >> I just saw this over on dragonflydigest.com:
> > >>
> > >> https://0j2zj3i75g.unbox.ifarchive.org/0j2zj3i75g/Article.html
> > >>
> > >> It's an article from 2007 about the history and genesis of the Colossal Cave Adventure game - replete with lots of pics. What I found fascinating was that the game is based on the author's actual cave explorations vis a vis the real Colossal Cave. Gives you a whole new appreciation for the game.
> > >>
> > >> My question is do y'all know of any interesting backstories about games that were developed and or gained traction on unix? I like some of the early stuff (wumpus, in particular), but know nothing of origins. Or, was it all just mindless entertainment designed to wile away the time? Spacewar, I know a bit about, but not the story, if there is one... Maybe, somebody needed to develop a new program to simulate the use of fuel in rockets against gravity and... so... lunar lander was born? I dunno, as somebody who grew up playing text games, I'd like to think there was more behind the fun that mindless entertainment... So, how about it, was your officemate at bell labs tooling away nights writing a game that had the whole office addicted to playing it, while little did they know the characters were characterizations of his annoying neighbors?
> > >>
> > >> If you don't mind, if you take the thread off into the distance and away from unix game origins, please rename the thread quickly :).
> > >>
> > >> Thanks,
> > >>
> > >> Will
> > >>
> > >>
> > > --
> > > Sent from a handheld expect more typos than usual
> > 

  reply	other threads:[~2023-02-01  7:10 UTC|newest]

Thread overview: 22+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2023-02-01  2:30 [TUHS] " Will Senn
2023-02-01  2:58 ` [TUHS] " Clem Cole
2023-02-01  4:50   ` Douglas McIlroy
2023-02-01  5:36     ` Rob Pike
2023-02-01 20:23       ` Dave Horsfall
2023-02-02 15:35         ` Marc Donner
2023-02-03  2:15           ` Adam Thornton
2023-02-01  6:27     ` Jonathan Gray
2023-02-01  7:09       ` Jonathan Gray [this message]
2023-02-01 14:41 ` Rich Salz
2023-02-01 15:22   ` Will Senn
2023-02-01 17:34     ` Rich Salz
2023-02-01 17:52 ` Henry Bent
2023-02-01 18:33   ` segaloco via TUHS
2023-02-01 19:09     ` Rich Salz
2023-02-01 19:16       ` Dan Cross
2023-02-01 20:21 Douglas McIlroy
2023-02-01 20:41 ` A. P. Garcia
2023-02-01 20:47   ` ron minnich
2023-02-01 23:31     ` Douglas McIlroy
2023-02-01 23:24 ` Dan Cross
2023-02-02  0:43 Noel Chiappa

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