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From: Johnnynator <>
Subject: Re: [PR PATCH] [Merged]: godot: update to 3.5.1 and enable PulseAudio backend
Date: Sun, 13 Nov 2022 16:54:28 +0100	[thread overview]
Message-ID: <20221113155428.rF6na1IviCH_17M7qKMcUxHyYdINs8eKR0SpvU9jpWs@z> (raw)
In-Reply-To: <>

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There's a merged pull request on the void-packages repository

godot: update to 3.5.1 and enable PulseAudio backend

Enabling Godot's PulseAudio driver fixes audio playback on PipeWire. Previously, the package's only enabled audio driver was ALSA, but Godot on alsa-pipewire stutters, and Godot on HW ALSA devices prevents PipeWire apps from playing audio.

#### Testing the changes
- I tested the changes in this PR: **YES**

<!-- Note: If the build is likely to take more than 2 hours, please add ci skip tag as described in
and test at least one native build and, if supported, at least one cross build.
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#### Local build testing
- I built this PR locally for my native architecture, x86_64-glibc
- I built this PR locally for these architectures (if supported. mark crossbuilds):
  - none, `./xbps-src -a armv6l pkg godot` claims godot can't cross-compile and I didn't try native building

Fixes #39936.

      parent reply	other threads:[~2022-11-13 15:54 UTC|newest]

Thread overview: 15+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2022-10-14 17:28 [PR PATCH] " nyanpasu64
2022-10-14 21:05 ` paper42
2022-10-14 21:06 ` [PR REVIEW] " paper42
2022-10-14 21:07 ` paper42
2022-10-14 21:23 ` nyanpasu64
2022-10-14 21:42 ` paper42
2022-10-14 21:47 ` paper42
2022-10-14 21:49 ` nyanpasu64
2022-10-14 22:08 ` paper42
2022-10-14 22:11 ` [PR PATCH] [Updated] " nyanpasu64
2022-10-15  6:53 ` nyanpasu64
2022-11-06 20:14 ` nyanpasu64
2022-11-10 19:41 ` paper42
2022-11-13 14:20 ` [PR PATCH] [Updated] " nyanpasu64
2022-11-13 15:54 ` Johnnynator [this message]

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