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* Re:[9fans] povray on p9
       [not found] <20010227170202.F2DC519A03@mail.cse.psu.edu>
@ 2001-02-27 17:36 ` Tom Duff
  2001-03-01  2:23   ` [9fans] " George Michaelson
  0 siblings, 1 reply; 3+ messages in thread
From: Tom Duff @ 2001-02-27 17:36 UTC (permalink / raw)
  To: 9fans

I try to keep quiet when povray is
mentioned, but someone invoked my name.

Anyway, George Michaelson said:
> don't go past radiance without a look.
> its not povray but its very good.

This, as bwk used to say, is vacuous.

Povray is an abomination -- the perfect
rejoinder to The Cathedral And The Bazaar.
Radiance is a work of art.  Neither can
handle scenes of any complexity, and neither
is fast enough for serious animation.  (Before
someone says, "Oh yeah, look at this,"
let me say that the sort of complexity we're
interested in involves geometry files in the
gigabyte range accompanied by texture maps of
similar size, and shaded by hundreds of custom-
programmed shaders, averaging about a thousand
lines long.)

--
Tom Duff.  Nature loves to hide itself.


^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: [9fans] povray on p9
  2001-02-27 17:36 ` Re:[9fans] povray on p9 Tom Duff
@ 2001-03-01  2:23   ` George Michaelson
  0 siblings, 0 replies; 3+ messages in thread
From: George Michaelson @ 2001-03-01  2:23 UTC (permalink / raw)
  To: 9fans


  I try to keep quiet when povray is
  mentioned, but someone invoked my name.

Not me. Arthur Ransome says of sailors:

"Better drowned than duffers if not duffers wont drown"

But I don't think that applies here.

  Anyway, George Michaelson said:
  > don't go past radiance without a look.
  > its not povray but its very good.

  This, as bwk used to say, is vacuous.

At least my content is consistently awful. I aim for a shorter
encoding in killfiles.

  Povray is an abomination -- the perfect
  rejoinder to The Cathedral And The Bazaar.
  Radiance is a work of art.  Neither can
  handle scenes of any complexity, and neither
  is fast enough for serious animation.  (Before

I don't think radiance *seeks* to be a viable animation engine.

And that it both renders works of art, and is one, seems a nice
convergeance of desire and reality.

-George
--
George Michaelson         |  DSTC Pty Ltd
Email: ggm@dstc.edu.au    |  University of Qld 4072
Phone: +61 7 3365 4310    |  Australia
  Fax: +61 7 3365 4311    |  http://www.dstc.edu.au


^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re:[9fans] povray on p9
@ 2001-02-27  8:39 Matt
  0 siblings, 0 replies; 3+ messages in thread
From: Matt @ 2001-02-27  8:39 UTC (permalink / raw)
  To: 9fans

Excellent. I started my 3D career on Povray before moving to 3dstudio

http://www.hardlight.couk.com

I see from your render that it's capabilites have moved on some from the simple renderer I knew.

There are different approaches to distributed rendering. AFIK Povray renders by pixel so instead of having each cpu render a different frame you could use a scheduler and have each CPU render a different pixel of
the same frame. Slightly more bandwidth I think but it would reduce the rendering time of single frame work which would be excellent for rendering poster sized artwork for printing.

Another advantage would be that if you had one slow CPU in the farm or one that suddenly got busy during rendeing than you are only waiting on one pixel to be rendered and not the whole scene

It would alo make it easier for laying down to video with my digital video processor (PVR from www.dps.com) which needs the frames in order as I imagine most such systems do.

You are correct though, the world of 3D rendering and animation is fascinating and immersive, just ask Tom Duff 8-)

Matt



^ permalink raw reply	[flat|nested] 3+ messages in thread

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     [not found] <20010227170202.F2DC519A03@mail.cse.psu.edu>
2001-02-27 17:36 ` Re:[9fans] povray on p9 Tom Duff
2001-03-01  2:23   ` [9fans] " George Michaelson
2001-02-27  8:39 Matt

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