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* [Caml-list] Small openGL program example ...
@ 2011-04-30 10:22 Christophe Raffalli
  2011-05-02 10:32 ` Vincent Balat
  0 siblings, 1 reply; 2+ messages in thread
From: Christophe Raffalli @ 2011-04-30 10:22 UTC (permalink / raw)
  To: OCaml

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Hello,

I just wrote in two days a small openGL game (~500 lines in one file),
with fun options:

- anaglyph 3D (yet to tune, I have not received my cyan/red glasses yet)
- game replay
- register game and high-score on a web site.

Please visit http://lama.univ-savoie.fr/~raffalli/spheres.php

Many possibilities for this code:
- have fun and have the best high-score on the web site ;-)
- use the fun factor for teaching ... please inform me if you have any
succes failure ... There are FIXME in the code
   which could be good idea ... This is how this game started after all ...
- write program that play the game.
- find a way to check that game on the website are real game played by
human at normal speed (hard research ?)
- port to other openGL bindings for OCaml (send me your file, I will put
it on the website)

Have fun,
Christophe Raffalli



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^ permalink raw reply	[flat|nested] 2+ messages in thread

* Re: [Caml-list] Small openGL program example ...
  2011-04-30 10:22 [Caml-list] Small openGL program example Christophe Raffalli
@ 2011-05-02 10:32 ` Vincent Balat
  0 siblings, 0 replies; 2+ messages in thread
From: Vincent Balat @ 2011-05-02 10:32 UTC (permalink / raw)
  To: caml-list; +Cc: Christophe Raffalli

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Nice!
Another possibility: write a WebGL version of the game with js_of_ocaml and 
make it work in a browser :)

Vincent


> Hello,
> 
> I just wrote in two days a small openGL game (~500 lines in one file),
> with fun options:
> 
> - anaglyph 3D (yet to tune, I have not received my cyan/red glasses yet)
> - game replay
> - register game and high-score on a web site.
> 
> Please visit http://lama.univ-savoie.fr/~raffalli/spheres.php
> 
> Many possibilities for this code:
> - have fun and have the best high-score on the web site ;-)
> - use the fun factor for teaching ... please inform me if you have any
> succes failure ... There are FIXME in the code
>    which could be good idea ... This is how this game started after all ...
> - write program that play the game.
> - find a way to check that game on the website are real game played by
> human at normal speed (hard research ?)
> - port to other openGL bindings for OCaml (send me your file, I will put
> it on the website)
> 
> Have fun,
> Christophe Raffalli

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^ permalink raw reply	[flat|nested] 2+ messages in thread

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