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* [ISSUE] godot 3.5: Font rendering in editor broken.
@ 2022-08-08  1:59 chili-b
  2022-08-08  5:47 ` classabbyamp
                   ` (4 more replies)
  0 siblings, 5 replies; 6+ messages in thread
From: chili-b @ 2022-08-08  1:59 UTC (permalink / raw)
  To: ml

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New issue by chili-b on void-packages repository

https://github.com/void-linux/void-packages/issues/38526

Description:
### Is this a new report?

Yes

### System Info

Void 5.18.16_1 x86_64 GenuineIntel uptodate FFFFFFFFFF

### Package(s) Affected

godot-3.5_1

### Does a report exist for this bug with the project's home (upstream) and/or another distro?

_No response_

### Expected behaviour

Font rendering in the editor should work.

### Actual behaviour

Font rendering in the editor is broken:
![image](https://user-images.githubusercontent.com/21281636/183323515-56d42543-7c57-41be-bee3-2b10342d9d03.png)

Godot writes the following error message:
```
ERROR: Unknown font format.
   at: _load (scene/resources/dynamic_font.cpp:178)
```
here is the relevant line in godot's source: https://github.com/godotengine/godot/blob/3.5-stable/scene/resources/dynamic_font.cpp#L178

### Steps to reproduce

1. Install Godot 3.5
2. Open the editor

^ permalink raw reply	[flat|nested] 6+ messages in thread

end of thread, other threads:[~2022-08-08 17:10 UTC | newest]

Thread overview: 6+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2022-08-08  1:59 [ISSUE] godot 3.5: Font rendering in editor broken chili-b
2022-08-08  5:47 ` classabbyamp
2022-08-08 12:23 ` chili-b
2022-08-08 13:34 ` Relected
2022-08-08 13:50 ` Relected
2022-08-08 17:10 ` [ISSUE] [CLOSED] " Duncaen

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