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* [9fans] 3D graphics as a filesystem
@ 2016-10-12 23:03 Chris McGee
  2016-10-12 23:12 ` James A. Robinson
  2016-10-12 23:17 ` Jules Merit
  0 siblings, 2 replies; 6+ messages in thread
From: Chris McGee @ 2016-10-12 23:03 UTC (permalink / raw)
  To: 9fans

Hello All,

I am looking at the specs for a GPU and was thinking about something analogous to /dev/draw, but for 3D graphics. Kind of like OpenGL except exposed as a filesystem so that it is network mountable and programmed in any language (even rc).

Does anyone know if this kind of thing has been done before for plan 9? Any relevant papers or documents out there?

My first thought involves representing elements in the graphics pipeline as files where you can write shader language code. Also a vertex file to write or read floating point vertex data. Maybe something more abstract would be better with scene graph and camera controls would be better match for a filesystem implementation.

Thanks,
Chris


^ permalink raw reply	[flat|nested] 6+ messages in thread

end of thread, other threads:[~2016-10-13  5:38 UTC | newest]

Thread overview: 6+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2016-10-12 23:03 [9fans] 3D graphics as a filesystem Chris McGee
2016-10-12 23:12 ` James A. Robinson
2016-10-12 23:21   ` Stanley Lieber
2016-10-12 23:17 ` Jules Merit
2016-10-12 23:47   ` Chris McGee
2016-10-13  5:38     ` Andrew Nazarov

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