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* [9fans] Easiest programming for graphics in 9?
@ 2014-11-11 22:57 Roswell Grey
  2014-11-12 14:22 ` erik quanstrom
  0 siblings, 1 reply; 3+ messages in thread
From: Roswell Grey @ 2014-11-11 22:57 UTC (permalink / raw)
  To: 9fans

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Even though 9 doesn't have OpenGL, what is the easiest way to code (as far
as coding amount is concerned) graphics in 9? On a side note, how awesome
would it be to put openGL on 9, and run a distributed system for
supergaming?! 9 is just that awesome. Haha.
On Nov 11, 2014 6:57 AM, <9fans-request@9fans.net> wrote:

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> Today's Topics:
>
>    1. Re: glendix (kokamoto@hera.eonet.ne.jp)
>    2. Re: glendix (arnold@skeeve.com)
>    3. Re: Change font in Abaco (Mats Olsson)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 11 Nov 2014 10:37:02 +0900
> From: kokamoto@hera.eonet.ne.jp
> To: 9fans@9fans.net
> Subject: Re: [9fans] glendix
> Message-ID:
>         <1cbf7545364c42fdce32c3df90e21a3a@saturn.jitaku.localdomain>
> Content-Type: text/plain; charset="US-ASCII"
>
> > http://www.glendix.org/
>
> Please show me short summary of differences
> between p9p and this.
> The major aim seems to  be the same to me,
> that is, to avoid to write <<<device drivers>>>.
>
> Kenji
>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Mon, 10 Nov 2014 20:26:32 -0700
> From: arnold@skeeve.com
> To: 9fans@9fans.net
> Subject: Re: [9fans] glendix
> Message-ID: <201411110326.sAB3QWBh020884@freefriends.org>
> Content-Type: text/plain; charset=us-ascii
>
> kokamoto@hera.eonet.ne.jp wrote:
>
> > > http://www.glendix.org/
> >
> > Please show me short summary of differences
> > between p9p and this.
> > The major aim seems to  be the same to me,
> > that is, to avoid to write <<<device drivers>>>.
> >
> > Kenji
> >
>
> Glendix isn't maintained; I looked at the git and the last check-in
> was over 5 years ago.  It's aim is to run Plan 9 binaries, which means
> putting P9 system calls into the Linux kernel.
>
> p9p is a port of the P9 utilities to *nix; userland only.
>
> HTH,
>
> Arnold
>
>
>
> ------------------------------
>
> Message: 3
> Date: Tue, 11 Nov 2014 10:39:44 +0100
> From: Mats Olsson <plan9.meo@gmail.com>
> To: Fans of the OS Plan 9 from Bell Labs <9fans@9fans.net>
> Subject: Re: [9fans] Change font in Abaco
> Message-ID:
>         <
> CAEj9f0+a4V4xpvmkueiV8TV5+tdRUNxnongv_TJToV82xZ+_Xg@mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> Hi sl!
>
> Thanks for your answer regarding fonts in Abaco. I tried with the
> fonts already installed and that works with some. Then I installed
> contrib and via contrib vera but Abaco can't find them. I've looked
> around and saw a mention of fontsrv. Is that application needed to
> update a fontcache (you can tell I'm a linux user) or something to get
> all the fonts available? Vera fonts work from scratch in Rio and Acme
> but not in Abaco. Any hint would be very appreciated.
>
> Kind Regards,
> Mats
>
> 2014-11-09 3:18 GMT+01:00, erik quanstrom <quanstro@quanstro.net>:
> >> the face files, version of abaco supporting them, and the
> >> version of readweb that has been modified to support this
> >
> > are in 9atom.
> >
> > - erik
> >
> >
>
>
>
> End of 9fans Digest, Vol 127, Issue 22
> **************************************
>

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^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: [9fans] Easiest programming for graphics in 9?
  2014-11-11 22:57 [9fans] Easiest programming for graphics in 9? Roswell Grey
@ 2014-11-12 14:22 ` erik quanstrom
  2014-11-12 20:18   ` Skip Tavakkolian
  0 siblings, 1 reply; 3+ messages in thread
From: erik quanstrom @ 2014-11-12 14:22 UTC (permalink / raw)
  To: 9fans

> Even though 9 doesn't have OpenGL, what is the easiest way to code (as far
> as coding amount is concerned) graphics in 9? On a side note, how awesome
> would it be to put openGL on 9, and run a distributed system for
> supergaming?! 9 is just that awesome. Haha.

see draw(2).  you may be assuming that graphics == 3d graphics, but plan 9
does not have a 3d graphics model.

- erik



^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: [9fans] Easiest programming for graphics in 9?
  2014-11-12 14:22 ` erik quanstrom
@ 2014-11-12 20:18   ` Skip Tavakkolian
  0 siblings, 0 replies; 3+ messages in thread
From: Skip Tavakkolian @ 2014-11-12 20:18 UTC (permalink / raw)
  To: Fans of the OS Plan 9 from Bell Labs

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might want to look at /sys/src/games.  there are more examples in various
/n/sources/contrib.


On Wed, Nov 12, 2014 at 6:22 AM, erik quanstrom <quanstro@quanstro.net>
wrote:

> > Even though 9 doesn't have OpenGL, what is the easiest way to code (as
> far
> > as coding amount is concerned) graphics in 9? On a side note, how awesome
> > would it be to put openGL on 9, and run a distributed system for
> > supergaming?! 9 is just that awesome. Haha.
>
> see draw(2).  you may be assuming that graphics == 3d graphics, but plan 9
> does not have a 3d graphics model.
>
> - erik
>
>

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^ permalink raw reply	[flat|nested] 3+ messages in thread

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2014-11-11 22:57 [9fans] Easiest programming for graphics in 9? Roswell Grey
2014-11-12 14:22 ` erik quanstrom
2014-11-12 20:18   ` Skip Tavakkolian

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